After Effects / Software
Albedo
Albedo Texture
Alpha Map
Alpha-Kanal
Ambient Light
Animation
AO – Ambient Occlusion
API – Application Program Interface
Architektur-Visualisierung
AR – Augmented Reality
Arnold Renderer / Software
AutoCAD
Autodesk / Unternehmen
Baking
Bewegungsunschärfe
Bézier
Bildauflösung
Blender / 3D-Software
Bones
Boolean-Modellierung
Brechungsindex
Bucket
Bump Map
CAD – Computer aided design
Camera Tracking
Caustics
CGI – Computer generated images
Chaos / Unternehmen
Character Design
Character Rigging
Chroma Keying
Cinema4D / 3D-Software
Compositing
Corona Renderer / Software
Cry Engine / Game Engine
Cube Map
Denoising
Depth Buffering
Depth Map
Diffuse Map/Texture
Displacement Map
Distributed Rendering
DoF (Depth of Field)
DPI
Echtzeit-Rendering
Edge
Edge Loop
Emissive Map
Environment Map
Face
Footage
Forward Kinematik (FK)
Fotointegration
Fotorealistisches Rendering
FoV – Field of View
Frame
Fresnel-Effekt
Fusion360 / Software
Game Engine
Geometry
GI – Global Illumination
Glossy Map
Greenscreen
HDRI – High dynamic Range Image
HDRI Map
Height Map
High-Poly-Modell
Houdini / 3D-Software
Hook
HTML / HTML5
HyperNURB
ILM / Unternehmen
Innenraum-Visualisierung
Inverse Kinematik (IK)
Join Geometry
JavaScript
Keyframing
Künstliche Intelligenz (KI)
Lattice
Level-of-Detail
Lichtdesign
LiDAR
Liquid Simulation
Low-Poly-Modell
Maps
Matchmoving
Material
Material capture (matCap)
Maya / 3D-Software
Mesh
Meta / Unternehmen
Metaballs
Metalness Map
Mixed Reality
Motion Blur
Motion Capture
Node
Normals
Normal Map
Nuke / Software
NURBS – non-uniform rational basis spline
Object
Object Origin
Occlusion culling
Oculus
Oculus Quill / Software
Opacity Map
OpenGL
Overscan
Parallax Mapping
Partikel
Partikel-Simulation
PBR-Workflow
Photogrammetrie
Photoshop / Software
Physically based Rendering
Pixar / Unternehmen
Plugin
Point Cloud
Polygon
Produkt-Visualisierung
Proxy
Punktwolke
Quake Engine / Software Game Engine
Quaternion Rotation
Raymarching
Raytracing
Real Time Rendering
Reflection Map
Refraction Map
Rendern / Rendering
Render-Engine
Render Elements / Render Passes
Render Farm
Revit / Software
Rhino / Software
Rig
Rigging
Rotoscoping
Roughness Map
Scanline Rendering
Scripting
Shader
Shadow Map
SketchUp / Software
Skin & Skinning
SolidWorks / Software
Specular Map
Spherical Map
Staffage
Storyboard
Subdivision Surfaces
Substance Painter / Software
Subsurface Scattering (SSS)
Texture
Topologie
Tracking
Transparency Map
Unity / Software Game Engine
Unreal / Software Game Engine
UV-Koordinaten
UV Mapping
UV Unwrapping
Vektorgrafik
Vertex
VFX – Visual Effects
Volumenskörper
Volumetric Lighting
VR – Virtual Reality
V-Ray / Software
WebGL
WebVR
WebXR
Weighted Normals
White Point
Wireframe
X-Achse
Y-Achse
Z-Achse
Z-Buffering
ZBrush / Software
Z-Depth
360-Grad-Rendering
3D Studio Max / 3D-Software
3D-Agentur
3D-Animation
3D-Artist
3D-Grafik-Software
3D-Koordinaten
3D-Modell
3D-Tracking
3D-Visualisierung